Star Citizen is a great sandbox that lets players explore a new star system called Stanton. Star Citizen is a great place for new players to try their luck because a whole new system is coming soon.
After playing for a few hours, it becomes clear that the player needs money (aUEC) to buy new things like ships, armor, and weapons.
This guide will talk about some of the best ways to make money in Star Citizen, based on how much money a player has to start with.
Mercenary and Bounty Hunting
Some of the most fun ways to make money in Star Citizen are to go on mercenary missions and hunt for bounty. Even though players will need some money to buy a weapon and armor at first, it won’t take much to get started in this field.
To start, the player will have to finish a first mission to show the local Bounty Hunters Guild security officials that they are ready to take on harder targets.
After this first mission is done, the player can start with Very Low-Risk Targets (VLRT) and work their way up to Extreme Risk Targets (ERT), which give 25,000 aUEC when they are done. Because the enemies here are so tough, you’ll need a certain type of fighter ship.
When it comes to Mercenary Missions, you might have to board an 890 Jump or kill enemies on foot in bunkers. To start, players should accept the “A Call to Arms” mission, which gives money to each enemy with a crime stat that they kill.
There is a different security service for every location and planet. For example, microTech has MT Protection Services, Crusader has Crusader Security, and so on. By focusing on one of these groups, a player can quickly build up their reputation and start getting bigger rewards much more quickly.
Delivery missions might seem boring at first, but they’re a great way to learn how to get around the star system and get to know your starter ship. As a player levels up in a faction (like Unified Distribution Management), missions that pay 45,000 aUEC become available.
These missions are much more exciting than the ones you could do when you first started playing Star Citizen because you have to sneak into a bunker. The player has to kill any enemies that are there and take the packages inside to a certain place.
Compared to other delivery missions, these can be done pretty quickly as long as the player can clear out the bunker quickly.
It’s great that the game keeps getting better because it gives the player a reason to finish these early missions beyond the first reward.
Even though this might not be the best way to get aUEC, it can be a good way for a player to get close to 1 million and start getting some specialized ships.
Cargo hauling is one of the best ways to make money in Star Citizen, even though it’s not a main mission through the contract manager. To get the most out of the gameplay loop, you will need to do a lot of planning.
There are a few ships that can make the most money in this way, but the Hercules and Caterpillar are by far the best. Players should learn about the best Cargo ships in Star Citizen so they can decide which one is best for them.
The economy in a game is always changing, so players will need to keep track of which goods make the most money and where to buy and sell them.
They should also remember that other players will probably be looking for the same trade routes, which makes this a pretty competitive game loop. These players might not be friendly either, so if a fight breaks out, they’ll have to be ready.
There are some great guides on YouTube that can help the player understand how this system works. It is very complicated, and there are a few things you need to know before you start hauling cargo.
Mining (On foot and Using a Ship)
Mining can be hard for new players to get into because it has a steep learning curve and hard to master game mechanics. Mining isn’t as easy to do as some of the other missions in Star Citizen because it costs a lot of money to get started.
There are two main ships that are great for mining that players can buy. The ARGO Mole and the MISC Prospector. Both countries have the tools needed to mine and store the quantum commodity. They are used in different ways, though.
The Prospector is great for people who play Star Citizen by themselves. The pilot can control both the ship and the mining arm, so he or she can do everything on their own.
If players find themselves in a team, the Mole is a good option because it has two mining arms that are controlled by dedicated operators. The Mole’s cargo hold is also much bigger, at 96 SCU, so the crew can refine more materials at once.
Even though the Mole comes with some great tools, the prospector needs a lot of upgrades before it can be used to make money.
So, even though this is one of the best ways to make money quickly in Star Citizen, you’ll need a small amount of money to get started.