7 Myths About Game Art & Design That Are Totally Wrong

The internet and social media are proof that individuals enjoy sharing their feelings and emotions. No surprise, graphics play a role in making social interactions and gameplay more exciting and appealing. Visuals are almost certainly the first thing that springs to mind when you think about your favorite games.

The creation of artwork and aesthetics is a significant part of the game development process. And, with more people than ever before playing mobile games, only a small number of players understand what happens behind the scenes.

Perhaps this is why gamers believe some of the falsehoods about the gaming industry.  As a result, few people comprehend the significance of art and design in games.

We’ve compiled a list of the most popular game design myths in order to properly explain the game development process:

Myth 1: Developing Concept Art for a Game is Not Essential

Many of the game development projects have many artists working on several elements of graphics and design. Without a concept document and art, each of these artists would invariably wind up adding their own styles, design features, and variants while making assets, which is clearly not a legitimate justification for the game art.

Creating concept art is a method of defining the artistic direction of all visual aspects in the game, such as environments, characters, items, and dressing style, among other things.

Making fast sketches, illustrating selected ideas, and describing them in detail are all part of the process of creating concept art. This also serves as a visual reminder of the tone, style, and topic of game assets.

Concept art is also crucial in determining the subject, overall tone of the game, and the number of details in-game components.

For example, a genuine World War II-themed game would necessitate the precise design of all vehicles, outfits, and weapons based on research and historical facts. As a result, it is strongly advised to complete the concept art before beginning the game development process.

7 Myths About Game Art & Design That Are Totally Wrong

Myth 2: Professional Artist Not Required to Create Game Art

People who are unfamiliar with game art believe that the process entails working with modeling tools and altering vector imagery from third-party sources. Graphics are more than just visual aids for conveying ideas. They are an extremely effective technique for conveying emotions and mood.

Just as coding necessitates a thorough understanding of programming languages, developing visuals necessitates a thorough awareness of art styles, colors, and processes.

Technical preferences can be met by highly trained and experienced designers and modelers without sacrificing aesthetics. That is why it is critical to collaborate with skilled artists and designers when creating a game.

Hiring a design team may not be practical for smaller studios; instead, it makes more sense to outsource art and design services to reputable game development companies with experienced and best resources.

Myth 3: Pre-Production is a Waste of Time

Many game developers prefer to avoid pre-production processes and planning and instead focus on asset preparation. This may appear to be cost-effective and time-saving at first, but it might actually be counterproductive in the long run.

Without a doubt, the pre-production process is critical since it helps the creative team to research current visual trends and uncover new choices for the game’s great look and feel. Designers can develop many possibilities for the overall appearance and feel with a dedicated pre-production phase in place.

This gives everyone participating in the project time to weigh the benefits of several ideas and select what works best. As a result, devoting attention to art and design during the pre-production phase might help lessen the likelihood of time-consuming and costly adjustments later on.

Myth 4: Colour Schemes Not a Matter of a Concern

Colors are extremely important in-game art. The color palette is one of the first things that users notice and remember. Using too many colors can make your app appear busy, while using a limited color palette can make it appear uninteresting.

Choosing appropriate colors for menu items and action buttons makes it easier for users to access information and even persuades them to use particular features. A well-thought-out color palette can help set the tone for the game. The color scheme not only establishes the tone for a game but also has a significant impact on the whole experience for players.

7 Myths About Game Art & Design That Are Totally Wrong

Colors can be utilized to efficiently call attention to essential areas of the game. High-contrast colors, for example, are ideal for navigating. Colors that attract the eye can be used effectively to make menu items stand out. Colors also play an important role in identifying game worlds, with red and orange indicating threatening regions and cool tones indicating more neutral areas of action.

Myth 5: Gameplay is More Important Than Art and Graphics

Art and graphics are so vital that they can determine your game’s success. Gameplay is something that consumers discover once they begin playing; yet, great images and graphics can tempt even casual gamers to try out new games. Good gameplay is vital for maintaining user engagement, however, poor aesthetics might degrade your overall player experience.

One method for achieving immersion is to create hyper-realistic images that resemble the real world we live in. Users are more inclined to spend time playing games with fascinating and exciting aesthetics. 2D games with well-designed visuals that convey emotions and appear appealing play a significant part in retaining users’ attention.

Myth 6: UI Design is Overrated

Wonderful game. The user interface (UI) of a game dictates how readily users may access information and interact with various systems. Users may be discouraged from playing the game due to poor UI design that does not allow for simple accessibility and navigation.

That is why it is critical to devote effort to developing menu structures, navigation menus, and content. Basic menus and narratives, for example, can be a wonderful choice for casual games when the goal is to get the player to play the game quickly. More complex games with more options and detailed stories would necessitate a different UI strategy.

The importance of various parts and menu items can be defined using UI. It is critical to plan out the location of features like help buttons, health meters, and so on so that they are easily accessible without interfering with the aesthetic experience of the game.

Myth 7: Spending Time on Screenshots and Cover Art is Unnecessary

Cover art and screenshots are frequently overlooked elements of game design. Given the quantity of games launched every day, your game must stand out from the crowd in order to generate massive earnings. Cover art and screenshots make this feasible.

Both of them are effective marketing strategies that express the essence of your game. Attractive cover art can entice people who have never heard of the game before to purchase it.

The placement of the logo, the environment, and the characters all play a role in designing appealing covers. Companies that plan on generating cover art employ techniques such as grabbing attention with text and titles, using attractive visuals, or showing the characters in the best possible light.

The final aesthetics of the game must convey the game’s USP in a way that speaks to consumers all across the world. The key here is to choose the correct graphics, and screenshots that tell a captivating story in an engaging way.

True, knowledge is useless without action. This is the essence of gaming. Take action, and if you are truly interested in gaming, now is your opportunity to place your gaming idea in the hands of a reputable mobile game development business, which will drastically transform your gaming idea into a GAME that will shake the gaming world with its existence.

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